Kevin Demuynck
Kevin Demuynck
Art Director at Volta Studio
Quebec, Canada

Summary

Kevin Demuynck – 3D Art Director | Creature & Character Artist

I'm a 3D artist and art director with a focus on creatures and characters for video games. Over the past 10 years, I’ve had the chance to work on a variety of AAA titles while at Volta Studio, including Devil May Cry 5 (Creatures Highpoly and Main characters Transformation, Back 4 Blood (skin main characters), New World (environment creatures), Skull and Bones (realistic heads pnj and players), Exoprimal (Dinosaurs highpoly), and Diablo (creatures).

More recently, I contributed as Art Director and 3D artist on Monster Hunter Wild, working on monsters like Nerscylla, Gravios, Yian Kut-Kurm Rompopolo and Ajaraken (Art direction, Highpoly, lowpoly, texturing). I’m passionate about bringing characters and creatures to life and enjoy collaborating with talented teams to help shape compelling game worlds.

Skills

Character ModelingDigital SculptingEnvironment ModelingHard Surface ModelingProp ModelingTexturingCharacter DesignPBR Texturing

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Keyshot
Keyshot
Mari
Mari
Photoshop
Photoshop
Softimage
Softimage
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
TopoGun
TopoGun
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite
Knald
Knald

Experience

  • Art Director 3d at Volta
    québec, CA
    November 2023 - Present

    I’m a 3D Art Director at Volta Studio, an outsourcing company where I’ve had the opportunity to work on multiple AAA projects simultaneously. This dynamic environment requires a high level of versatility and the ability to adapt to a wide range of visual styles.

    My main focus is on realistic creature and character production. While I lead teams and oversee creative direction, I also stay hands-on—especially when it comes to technically or artistically challenging tasks, where I like to contribute directly to the production.

    I have a solid understanding of the full character art pipeline for video games, from concept to final in-game asset. Over the past decade, I’ve contributed to titles such as Monster Hunter Wild (Nerscylla, Gravios, Yian Kut-Ku), Devil May Cry 5, Back 4 Blood, New World, Skull and Bones, Exoprimal, Diablo, and more. I also took on the role of Art Director for projects like Rompopolo and Ajaraken.

    I’m passionate about creating believable and engaging characters, and I enjoy collaborating with talented teams to bring them to life.

  • Character Design for Film at Flying Car Production
    Vancouver, Canada
    October 2014 - January 2015

  • Cinematic Artist at Triforce
    New York, United States of America
    April 2014 - June 2014

    I made Props and Environnement modeling/texturing for AAA cinematic

  • 3D Artist at Volta
    Quebec, Canada
    July 2015 - Present